Vestigial Memories, Session 0: Character creation

Session 0 of the scenario "Vestigial Memories" for the Blade Runner RPG, where we meet Nathaniel Locke, veteran cityspeaker for the LAPD Replicant Detection Unit.

A busy city street in the Los Angeles from Blade Runner

This is the beginning of a new solo adventure for the Blade Runner RPG by Freelegue Publishing. At the moment of writing, a beta version for the solo rules is available, so that's what I will use.
Images are from Foundry VTT official modules for Blade Runner RPG. Images are copyright of their owner. I do not earn anything from this blog, but if the legal owner wants the images removed, I will do so.
I also use Foundry to manage the game sessions.

"Vestigial Memories" is a solo adventure. This story is being built piece by piece—roll by roll—with no preexisting direction. Using the solo rules tables, I have allowed the dice to shape the protagonist and his history.

Let's meet the main character.

The Blade Runner: Nathaniel Locke

Nathaniel is a Cityspeaker, a veteran human Blade Runner with a decade on the force. He’s seen the worst the city has to offer, and it shows.

Archetype: Cityspeaker. I chose this to prioritize narrative depth over combat. While Locke possesses high empathy and social intuition, he is dangerously inept in a fight. In this city, that’s a gamble.

Cityspeaker apperance roll
[D3]: [2] => The ugliest side of humanity on the outside. Its greatest hope on the inside. 

Appearance: He wears clothes that are likely older than he is. His trenchcoat, battered by ten years of acid rain and grime, is a second skin—a testament to a career that hardens a man in more ways than one.

Blade Runner Home roll:
[D12]: [7]

Home: A sprawling, dilapidated apartment in an abandoned building on Retirement Row. It’s a place of leaking ceilings and piles of debris—a skeleton of a home for a man who lives among ghosts.

Cityspeaker Specialty roll:
[D3]: [3] => Origami

Specialty: When the stress of the job becomes unbearable, Locke folds intricate origami—sharp, precise shapes in a chaotic world.

Signature Item roll:
[D12]: [11] => An open stool at your favorite bar 

Signature item: An open stool at the "Snake Pit "nightclub.

Origin & Key Memory

The Origin

Origin Table roll:
[D12]: [8] => After a traumatic childhood, you After a traumatic childhood, you struggled all your life to make struggled all your life to make connections. 

Locke’s history is defined by isolation. After a traumatic childhood, he struggled to form meaningful connections, leading him to work without a partner. While a "loner" origin seems at odds with the social nature of a Cityspeaker, it creates a compelling tension: he understands everyone, yet belongs to no one.

The Memory:

Memory table 1:
[D6]: [1] => When you were a small child. The memory When you were a small child. The memory is now a fleeting vision. 
Memory table 2:
[D12]: [4] => Lost in a seething crowd in a loud, dimly Lost in a seething crowd in a loud, dimly lit nightclub. 
Memory Table 3:
[D12]: [8] => A throng of faceless people
Memory Table 4:
[D12]: [2] => You took part in a violent crime, or You took part in a violent crime, or witnessed one. 
Memory Tbale 5:
[D12]: [8] => Bold

I was eleven, maybe twelve, lost in the neon haze of a dimly lit nightclub. I don't remember how I got there, only the faceless crowd.
A man pulled a gun, screaming, and fired blindly. A woman fell.
Then, she appeared. A woman stepped from the shadows, hands raised, perfectly calm. She spoke to the gunman. They talked for what felt like hours—a private conversation in the middle of a massacre. He dropped the gun. When the police arrived, they treated her with a deference I’d never seen. They called her a 'Blade Runner.'
I survived that night emboldened by single realization: words are more powerful than bullets.

Key Relationship: Dante "Static" Riggs

Key Relationship Table 1 roll:
[D12]: [9] => suspect
Key Relationship Table 2 roll:
[D12]: [8] => deceitful
Key Relationship Table 3 roll:
[D12]: [910 => They are suspected of a crime. 

My most trusted contact is a man named Dante Riggs, though everyone on the street calls him "Static." He’s a fixer who specializes in smuggling information—the kind of digital ghosts that people kill to keep hidden.
Our history is... complicated. It goes back to my first year as a rookie for the RDU. I had tracked down a Replicant, but when the moment came to pull the trigger, I froze. I hesitated. She escaped, and in the chaos of her flight, an innocent man was killed.
Static found out. He held my career—and my freedom—in his hands. He blackmailed me into dropping a set of charges against him, and I caved. I did what he asked to keep my secret buried.
Later, I found out the bastard wasn't even involved in the crime I was investigating; he just saw a green kid with a guilty conscience and played me like a fiddle.
When I confronted him, something shifted. We didn't trade blows; we traded respect. Ten years later, he’s the only person in this city I can actually rely on. But it leaves me in a dangerous spot: I’m a Blade Runner who has already proven he has a soft spot for the "skinners". In this line of work, that’s a death sentence.